SFB Games
Based in London, England

Release date:
18th August, 2014

Apple App Store
Google Play (Android)
Amazon App Store (Android)
Mac OS X


Regular Price:



Detective Grimoire has been called to investigate a murder. The owner of a small tourist attraction, found deep within the heart of the marshes, seemingly killed by the very mythical creature his attraction is based around... Explore the surrounding area, inspect the scene of the crime, grill the suspects, solve puzzles, search for clues and uncover the secret of the swamp!

If you'd like a review copy, just email Tom at the address at the bottom of the page and he'll happily provide one for any platform except for iOS!


  • A mixture of investigating and puzzle gameplay, designed with touch-screens/mouse control in mind
  • A fully voiced and animated cast of characters to interrogate
  • Beautiful digitally painted environments to explore
  • Award nominated original orchestral soundtrack
  • Designed to look great on all screens, from an iPhone to a Linux desktop


Detective Grimoire first starred in a 2007 Flash game of the same name and was well received on the big three Flash portals at the time, Armor Games, Newgrounds and Kongregate. Tom and Adam talked about a sequel, but other projects and school got in the way of any further development.

Jump forward to the October of 2010, when mobile games had fully taken hold, and the brothers decided to make it finally happen, recruiting their friend Catherine Unger to paint the games environments. They decided to call upon their voice acting friends too and hold auditions, in order to have the games cast fully voiced.

Raphael Benjamin Meyer was brought in to compose the soundtrack, perfectly capturing the atmosphere of the dark and mysterious swamp. Long before the game was released, the soundtrack was award nominated for the Jerry Goldsmith Award at the BSO Spririt Festival.

A few months into the part-time development of the game, Tom decided to switch technology from making a native iOS app with Cocos2D to using the familiar Flash AIR compiler, which also opened up the possibility of releasing on Android too. It also meant that Adam's animations, created in Flash Pro, could be kept in their original vector form.

In July of 2012, the brothers launched a successful Kickstarter campaign to fund the final stage of development of the game, eventually raising over $25,000 from over 2000 backers. The Kickstarter campaign also led to Windows, Mac OS and Linux versions of the game being developed.

After delays due to technical problems and some poor health, the game finally launched on all platforms on 2nd January 2014. Shortly afterwards, the game was submitted to Valve's Greenlight system, where it was successfully greenlit in just 19 days.

The Steam release is planned for the 18th August 2014, with Steam achievement and trading card support added, upgraded 'retina' graphics, new case file shorrtcuts and a host of other small tweaks.


Steam Trailer YouTube, .mp4 Download

Awards & Recognition

    • "Honorable Mention for Excellence in Narrative" IGF, San Francisco, 2014
    • "Winner of Best Game Story" Casual Connect Europe, Amsterdam, 2014
    • "Nominated for Excellence in Storytelling" IMGA, San Francisco, 2014
    • "Nominated for Excellence in Sound Design" IMGA, San Francisco, 2014
    • "Detective Grimoire OST - Nomination for Jerry Goldsmith Award (Free Creation)" BSO Spirit Festival, Spain, 2011

    Selected Articles

      • "Detective Grimoire is a better detective game than the likes of, say, L.A. Noire [...] The designers knew what they wanted the game to be and ensure that nothing got in the way of it. As a result, it’s thoroughly enjoyable"
        - Chris Priestman, IndieStatik.com
      • "Definitely one of the better crime games I've played and it's a treat to experience"
        - Mark Brown, PocketGamer.co.uk
      • "From the moment you set foot on the docks, Boggy’s Bog is engrossing, its characters alive and endearing"
        - Jillian Werner, GameZebo.com
      • "It’s time well spent with this funny, intriguing and charming game that’s packed with so much personality that you’ll be left wanting more"
        - Claudio Medina, AdventureGamers.com

      About SFB Games

      SFB Games is a British independent game studio, founded by brothers Tom and Adam Vian, who have been making games together since 2003.

      More information
      More information on SFB Games, our logo & relevant media are available here.

      Detective Grimoire Steam Credits

      Tom Vian
      Programmer, SFB Games

      Adam Vian
      Artist/Animator, SFB Games

      Catherine Unger
      Artist, Freelancer

      Raphael Benjamin Meyer
      Composer, Freelancer

      Edwyn 'Omahdon' Tiong
      Voice Actor, Freelancer

      Arin 'Egoraptor' Hanson
      Voice Actor, Freelancer

      Josh 'Tomamoto' Tomar
      Voice Actor, Freelancer

      Faye 'Princess Aura' Mata
      Voice Actor, Freelancer

      Kimlinh 'Hnilmik' Tran
      Voice Actor, Freelancer

      Amber Lee Connors
      Voice Actor, Freelancer

      Michael 'Musical Mike' Patterson
      Voice Actor, Freelancer

      presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks