SFB Games
Based in London, England

Release date:
9 January, 2013 (PSM)
30 October, 2013 (PC)
6 June, 2014 (Steam)
30 October, 2014 (Mobile)

Steam: Windows/MacOS
Apple App Store
Google Play
Playstation Mobile


Regular Price:

USD (Steam)$4.99
GBP (Steam)£3.99
EUR (Steam)€4.99
USD (Mobile)$2.99
GBP (Mobile)£1.99
EUR (Mobile)€2.69


Haunt the House: Terrortown is a 2D side-scrolling action puzzle game for iOS and Android. Playing as a mischievous ghost, your goal is to possess inanimate objects around town and use your ghostly powers to scare out every last living soul. Be careful not to scare them too much though, who knows what they might do...


Haunt the House: Terrortown was first created as a PlayStation Mobile game, intended to be played on the PS Vita. Sony were looking for indie developers to create original games for their new platform, and SFB Games were excited at the chance to make their first console game. Released on the PSM store on 9th Jaunary 2013, the game was generally well received, despite a lack of public awareness that PSM even exists. The PC port was created in a few short months, and first came out through the Humble widget on the games own site, being released on Halloween day. In January 2014 it was put up on Steam Greenlight. In just 17 days, the game had risen to #6 out of ~1500 and was greenlit the following day. On June 6th, it was released on the Steam store, with added Steam achivements and trading cards, plus XBox 360 controller support. Soon after the Steam release, work started on the mobile version and it was released on October 30th, just in time for Halloween. After the success of the mobile version, several free updates were added over the next year, featuring new levels; Haunt the Holidays, Haunt the House, and Ghost Train.


  • A vibrant town with 5 locations to visit, each with it's own signature music
  • Hundreds of different objects to possess, with several powers each to try
  • A beautiful original score featuring world-class live session musicians
  • A large cast of townfolk, each with a personality, voice and sense of style
  • A secret, second goal beyond simply scaring everyone out of town...


Ghost Train Update Trailer YouTube

Haunt the Holidays Update Trailer YouTube

Steam Trailer YouTube

Mobile Trailer YouTube


download all screenshots & photos as .zip (8MB)

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download logo files as .zip (0MB)

Selected Articles

  • "Emotional cruelty, suicide, haunted euphoniums - there's a surprisingly dark heart beating away inside this cheery little Halloween special. There's a genuine sense of mischief, too, conveyed by the bug-eyed howls of your prey and the looping, lilting tones of the jazz-club soundtrack. Short yet rather lavish, this will light up your Vita's screen (or that of your PlayStation Certified Android device!) for, at best, one cold dark night of ghoulish mayhem. That's just enough, as it happens - that's just enough."
    - Christian Donlan, Eurogamer
  • "Visually, Haunt the House: Terrortown's bisected buildings and bold, colourful backgrounds echo the backdrops in 2012 iOS hit Beat Sneak Bandit. However, the environments - which include a theatre, a hospital, and a clock tower - are, rather fittingly, inspired by locations used in classic horror movies."
    - James Gilmour, Pocket Gamer
  • "This has got to be the most creative game on the PlayStation Mobile platform ... one of the most striking art styles of any game on the Vita, let alone the PlayStation Mobile platform ... this game is laugh-out-loud fun, and the best $5 I have spent on a game in a very long time."
    - Matt Sainsbury, DigitallyDownloaded.net
  • "The game is has a really great art style, as you can see from the screens. All of the objects in each level have great animations too. From a pipe organ playing to a dinosaur skeleton chomping each is wonderfully vivid. I get a real Mutant Blobs Attack vibe from the characters, which is always a good thing."
    - Chris K, PSNStores.com
  • "It looks super cute, in that Loco Roco / “Samurai Jack” kind of way."
    - Joe Fourhman, GGS Gamer
  • "Instead of being terrified by countless spooks, this time around the player takes control of the neighborhood ghost, bent on scaring everyone else out of town."
    - Ryan Winslett, Gaming Blend
  • "All in all Haunt the House is really cool and a great start to the PSM platform in 2013"
    - Curtis H, PSNStores.com

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GameGrumps Steam Train let's-play
The first let's-play of the PC version, released the same day as the game https:.

PewDiePie let's-play
Released just a week after the game, this video's millions of viewers helped the sales out enormously https:.

About SFB Games

SFB Games is a British independent game studio, founded by brothers Tom and Adam Vian, who have been making games together since 2003.

They’re passionate about designing unique games with a focus on fun, color, artistry and innovation.

These particular design philosophies lined up well with Nintendo, when the two companies worked closely together to create the Nintendo Switch launch title Snipperclips - Cut it out, together!

SFB Games often collaborate with game artist / illustrator Catherine Unger, who has provided art for most of their games since 2014.

More information
More information on SFB Games, our logo & relevant media are available here.

Haunt the House: Terrortown Credits

Tom Vian
Founder & Developer, SFB Games

Adam Vian
Founder & Artist/Designer/Animator, SFB Games

Catherine Unger
Background Artist, Freelance

Raphael Benjamin Meyer
Composer, Freelance

Deven Mack & Edward Bosco
Voice Casting, Toon Platoon Casting

Kimlinh Tran
Voice Directing, Casting Coordinator & Voice Actor, Freelance

Xander Mobus
Voice Actor, Freelance

Zach Holzman
Voice Actor, Freelance

Sarah Williams
Voice Actor, Freelance

Christopher Niosi
Voice Actor, Freelance

Joshua Tomar
Voice Actor, Freelance

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks